Apps · BlockParty

Build a place that is actually somewhere.

Pick a spot on Earth. BlockParty pins a voxel world to those coordinates, puts the real streets under your feet and the sun where it genuinely is for that place and this hour. Build on it with everyone in the room, in a browser, with nothing installed — and it is still standing when you come back.

Nothing to install Peer to peer The world persists

BlockParty · the City of London, 2 m per block Map data © OpenStreetMap contributors
A voxel old town standing on the real streets by St Paul's, with the OpenStreetMap ground painted under the blocks and the build toolbar along the bottom.

In the demo: Worlds & room → Pin to my location or Travel here → Draw this place. All the paths →

15 game modes six of them work alone
18 maps built in caves, a school, an airport
161 × 161 blocks per world and forty high
1 m – 250 km per block the whole scale ladder
Follow along

Every screen below, and where it hides in the demo

Nothing on this page is a mock-up — but almost none of it is on screen when you arrive. A new room opens on an empty world with a build toolbar, and everything else lives behind two buttons in the top bar. Open the demo beside this page and work down the list.

Press Connect on the card that greets you — the name, room and password are already filled in. You are on your own in there, which also makes you the host, so every control below is yours to press.

The world standing on real streets

Worlds & room → Pin to my location, or type coordinates and press Travel here → pick a Ground (Coastline or Ground & sea) → Draw this place. The strip at the top of the picture above names the place and the scale it was drawn at.

The eighteen maps, and the fifty real places

Worlds & room → scroll to Load a map. Three tabs: Built in · 18, Real places · 50, and Saved here, which fills up with whatever this room has kept. Below them, Or make one builds a map From a picture, From a real place or From a save.

The scale ladder

Worlds & room → the dropdown beside Pin to my location. Eight rungs, from Street · 1 m per block up to Planet · 250 km. The world stays 161 × 161 blocks at every rung — only what a block means changes.

A photo turned into a building

Worlds & room → Or make one → the From a picture card. Brightness becomes height, so a light sky and a dark skyline come out as a ridge line.

The 15 modes

Play in the top bar. The picker lists all 15 with rounds, blueprint source and round time along the top. Six run with one player: Blueprint Race, Where on Earth, Team Build, Memory Match, Earthquake and Demolition Party. Voxel Charades and Territory need two. Relay Sculptors, Postcard, Saboteur and Block Rush need three — the picker greys those out and says “Needs 3+ players — you have 1” rather than letting you start something that cannot finish. That is the likeliest reason a mode on this page looks missing.

Getting a second and third player

Share copies the room link. Open it in another tab, another window, or on your phone — each one joins as a separate player, which is enough to unlock every mode. No account, no install.

Memory Match and Postcard, round by round

Play → Memory Match (works alone) or Postcard (needs three, because the room votes and you cannot vote for yourself). The scoreboards further down this page are what appears when the round ends.

The time-lapse

Worlds & room → Time-lapse → Play the time-lapse. It replays the room from whatever it looked like when you arrived, on your screen only — build something first or it has nothing to show.

The map under your feet

Map (or press N) opens the minimap, with the coastline, the lat/lon grid, what has been built and where everyone is standing. Walk (or G) drops you into the world in first person to walk it.

What people make

Eighteen places to start, before anyone lays a brick

Every map is generated from a fixed seed, so it is the same scene every time — somewhere to play in, or a foundation to build on. These are six of them, straight out of the game.

Village Green — Cottages round a green, a well, hedgerows and a lane

Village Green

Cottages round a green, a well, hedgerows and a lane

Harbour — Deep water, a working quay, cranes and boats at their moorings

Harbour

Deep water, a working quay, cranes and boats at their moorings

Castle Keep — Curtain walls, corner towers, a gatehouse and a moat

Castle Keep

Curtain walls, corner towers, a gatehouse and a moat

Old Town Street — A parade of shops you can walk into — a bakery, a bookshop

Old Town Street

A parade of shops you can walk into — a bakery, a bookshop

Winter Village — Snow on the roofs, a frozen pond, lit lanterns and snowmen

Winter Village

Snow on the roofs, a frozen pond, lit lanterns and snowmen

Speedway — A banked oval, pit boxes, a grandstand and a start-finish gantry

Speedway

A banked oval, pit boxes, a grandstand and a start-finish gantry

The ground

The map is under your feet, not in the corner

Anchor a world and the floor knows where it is: the real coastline, or the real streets, parks and building footprints, stitched from map tiles at that world's own scale — and carried out across the plain that runs nine worlds further in every direction.

  • Plain, coastline or streets — your choice, and it is a picture rather than a hundred thousand cubes to clear
  • Draw this place turns those footprints into blocks you can actually build on
  • Zoom is the scale ladder: a metre a block up to 250 km, each rung its own saved world
  • The minimap stays offline on purpose — it draws its coastline from a file that ships with the game
Worlds & room · ground and scalein the game
The world panel: coordinates and metres per block, a Ground control set to Streets with a strength slider, the sky mode, and the scale ladder.

In the demo: the Worlds button in the top bar (it opens Worlds & room). All the paths →

Scale

Zooming out means a block covers more ground

The camera has a limit, and past it "see more" stops being a camera move: a world is one tile of the Earth at one scale, which is exactly why two rooms standing in the same place see the same world. So zoom is a ladder, and every rung is its own saved world — move in a rung and your street is still a street, not a shrunken county.

Every world is 161 × 161 blocks and 40 high, at every rung. The size is part of the address.

How big a block is161 × 161 either way
  • 1 m Street 161 m across
  • 2 m Block 322 m across
  • 5 m Neighbourhood 805 m across
  • 20 m District 3.2 km across
  • 100 m City 16 km across
  • 1 km Region 161 km across
  • 20 km Continent 3,220 km across
  • 250 km Planet the whole Earth
Turn a picture into blockssolid relief
The picture import panel: five build styles, colour mode, width and depth, background removal, and two previews showing the colours it read and the depth it will build with.

In the demo: Worlds & room → Or make one → the From a picture card. All the paths →

Bring your own

Point at a photo, get a building

Drop in a picture and BlockParty reads its shape as well as its colours: the background is flood-filled away, depth is read off the brightness, and every column is pushed back by how far away it looks. What you get is a painted shell you can walk around.

  • Five styles: mural, mosaic, relief, solid relief, or terrain read as a heightfield
  • True colour, or dithered down to the twelve you build with
  • It never leaves your browser, and it arrives as one edit — so one undo takes it back out
  • One photograph knows the front of a thing. Walk behind it and it is a shell — that is the honest ceiling
Modes

Fifteen ways to build, race and laugh together

Every mode runs in the same world, on the same blocks, and starts from the same button. Six of them work with one player; one of them works best when nobody trusts anybody.

📐 Solo ok

Blueprint Race

Copy the model before the clock beats you.

🖼 New

Postcard

One picture, no model. Build what you think it shows.

🕵 New

Saboteur

Build it together — while one of you quietly wrecks it.

🧠 Solo ok

Memory Match

Study it, lose it, draw it back from memory.

🤫 2+

Voxel Charades

Sculpt the word. No words allowed.

🎽 3+

Relay Sculptors

Three sculptors, one statue, one word.

🌍 Solo ok

Where on Earth

You are somewhere real. Work out where.

🤝 Solo ok

Team Build

One plot, everyone at once, one model.

⚡ 3+

Block Rush

Sixty seconds on a prompt, then the room votes.

🚩 2+

Territory

Take ground off each other, block by block.

🌋 Solo ok

Earthquake

Build tall on a budget. Then the ground moves.

🧨 Solo ok

Demolition Party

A town goes up. You bring it down.

🎞 Any

Time-lapse

Not a match — watch the world get built again.

Start a matchgrouped by what kind of round it is
The mode picker: filter chips for all 15 modes, Build, Guess, Remember and Wreck, with each mode card showing what it does and how many players it needs.

In the demo: Play in the top bar. All the paths →

A round of Memory Match

Study it, lose it, draw it back

One player builds while the room watches. Then it is taken away and everybody rebuilds it from memory — and at the end you find out which part you actually got wrong.

1 · Watch

Somebody builds it

The architect ends their own turn when they are done, so nobody watches an empty stage.

2 · Remember

Then it is gone

A flashback outlines the shape mid-round — no colours. Remembering what shape it was stops being the whole game.

3 · Compare

What you got wrong

place 88% shape 64% colour 41%

The score was always these three things. This is the first time you get to see which one cost you.

A Postcard roundround 1 of 3
A Postcard round in progress with the three players it needs: the lighthouse reference pinned to the right, a half-built lighthouse on this player's plot, the other two plots covered with only their block counts showing, and the match clock across the top.

In the demo: Play → Postcard. It needs three players — Share copies the room link, and each tab you open in joins as another player. All the paths →

One of the twelve pictures, full size: sixteen squares across, in the same twelve colours you build with — small enough that a late joiner gets it for free, and coarse enough that what it shows remains your call.

Postcard · new

One picture. No model to copy.

Everyone gets the same picture and nothing else — no ghost, no blueprint, no cell-for-cell target. Work out what it shows, build that in three dimensions, and the room votes for the one it likes best. What the picture is called is only revealed at the end.

  • Twelve pictures ship with the game
  • Plots stay covered until the reveal
  • Three players, because you cannot vote for yourself
Somewhere to start

Eighteen maps, fifty real places, and whatever you saved

Nobody should have to start on an empty floor. Load a map, travel to a real place and have the ground traced from the map, or open something the room built last week — they are all in the same list.

Load a mapbuilt in · real places · saved here
The map library: tabs for the built-in maps, fifty real places and the room's own saves, a search box, and cards for each map.

In the demo: Worlds & room → scroll to Load a map. All the paths →

Village GreenCottages, a well, a lane
DowntownBlocks, crossroads, towers
HarbourQuays, cranes, moorings
Pine ForestConifers and a campfire
Winter VillageSnow, lanterns, a frozen pond
Crystal CavesTunnels and an underground lake
Village SchoolClassrooms, a hall, a yard
International AirportRunway, terminal, aircraft
Built in · 18 Real places · 50 Saved by this room From a picture