Village Green
Cottages round a green, a well, hedgerows and a lane
Pick a spot on Earth. BlockParty pins a voxel world to those coordinates, puts the real streets under your feet and the sun where it genuinely is for that place and this hour. Build on it with everyone in the room, in a browser, with nothing installed — and it is still standing when you come back.
Nothing to install Peer to peer The world persists
In the demo: Worlds & room → Pin to my location or Travel here → Draw this place. All the paths →
Nothing on this page is a mock-up — but almost none of it is on screen when you arrive. A new room opens on an empty world with a build toolbar, and everything else lives behind two buttons in the top bar. Open the demo beside this page and work down the list.
Press Connect on the card that greets you — the name, room and password are already filled in. You are on your own in there, which also makes you the host, so every control below is yours to press.
Worlds & room → Pin to my location, or type coordinates and press Travel here → pick a Ground (Coastline or Ground & sea) → Draw this place. The strip at the top of the picture above names the place and the scale it was drawn at.
Worlds & room → scroll to Load a map. Three tabs: Built in · 18, Real places · 50, and Saved here, which fills up with whatever this room has kept. Below them, Or make one builds a map From a picture, From a real place or From a save.
Worlds & room → the dropdown beside Pin to my location. Eight rungs, from Street · 1 m per block up to Planet · 250 km. The world stays 161 × 161 blocks at every rung — only what a block means changes.
Worlds & room → Or make one → the From a picture card. Brightness becomes height, so a light sky and a dark skyline come out as a ridge line.
Play in the top bar. The picker lists all 15 with rounds, blueprint source and round time along the top. Six run with one player: Blueprint Race, Where on Earth, Team Build, Memory Match, Earthquake and Demolition Party. Voxel Charades and Territory need two. Relay Sculptors, Postcard, Saboteur and Block Rush need three — the picker greys those out and says “Needs 3+ players — you have 1” rather than letting you start something that cannot finish. That is the likeliest reason a mode on this page looks missing.
Share copies the room link. Open it in another tab, another window, or on your phone — each one joins as a separate player, which is enough to unlock every mode. No account, no install.
Play → Memory Match (works alone) or Postcard (needs three, because the room votes and you cannot vote for yourself). The scoreboards further down this page are what appears when the round ends.
Worlds & room → Time-lapse → Play the time-lapse. It replays the room from whatever it looked like when you arrived, on your screen only — build something first or it has nothing to show.
Map (or press N) opens the minimap, with the coastline, the lat/lon grid, what has been built and where everyone is standing. Walk (or G) drops you into the world in first person to walk it.
Every map is generated from a fixed seed, so it is the same scene every time — somewhere to play in, or a foundation to build on. These are six of them, straight out of the game.
Cottages round a green, a well, hedgerows and a lane
Deep water, a working quay, cranes and boats at their moorings
Curtain walls, corner towers, a gatehouse and a moat
A parade of shops you can walk into — a bakery, a bookshop
Snow on the roofs, a frozen pond, lit lanterns and snowmen
A banked oval, pit boxes, a grandstand and a start-finish gantry
Anchor a world and the floor knows where it is: the real coastline, or the real streets, parks and building footprints, stitched from map tiles at that world's own scale — and carried out across the plain that runs nine worlds further in every direction.
In the demo: the Worlds button in the top bar (it opens Worlds & room). All the paths →
The camera has a limit, and past it "see more" stops being a camera move: a world is one tile of the Earth at one scale, which is exactly why two rooms standing in the same place see the same world. So zoom is a ladder, and every rung is its own saved world — move in a rung and your street is still a street, not a shrunken county.
Every world is 161 × 161 blocks and 40 high, at every rung. The size is part of the address.
In the demo: Worlds & room → Or make one → the From a picture card. All the paths →
Drop in a picture and BlockParty reads its shape as well as its colours: the background is flood-filled away, depth is read off the brightness, and every column is pushed back by how far away it looks. What you get is a painted shell you can walk around.
Every mode runs in the same world, on the same blocks, and starts from the same button. Six of them work with one player; one of them works best when nobody trusts anybody.
Copy the model before the clock beats you.
One picture, no model. Build what you think it shows.
Build it together — while one of you quietly wrecks it.
Study it, lose it, draw it back from memory.
Sculpt the word. No words allowed.
Three sculptors, one statue, one word.
You are somewhere real. Work out where.
One plot, everyone at once, one model.
Sixty seconds on a prompt, then the room votes.
Take ground off each other, block by block.
Build tall on a budget. Then the ground moves.
A town goes up. You bring it down.
Not a match — watch the world get built again.
In the demo: Play in the top bar. All the paths →
One player builds while the room watches. Then it is taken away and everybody rebuilds it from memory — and at the end you find out which part you actually got wrong.
The architect ends their own turn when they are done, so nobody watches an empty stage.
A flashback outlines the shape mid-round — no colours. Remembering what shape it was stops being the whole game.
The score was always these three things. This is the first time you get to see which one cost you.
In the demo: Play → Postcard. It needs three players — Share copies the room link, and each tab you open in joins as another player. All the paths →
One of the twelve pictures, full size: sixteen squares across, in the same twelve colours you build with — small enough that a late joiner gets it for free, and coarse enough that what it shows remains your call.
Everyone gets the same picture and nothing else — no ghost, no blueprint, no cell-for-cell target. Work out what it shows, build that in three dimensions, and the room votes for the one it likes best. What the picture is called is only revealed at the end.
Nobody should have to start on an empty floor. Load a map, travel to a real place and have the ground traced from the map, or open something the room built last week — they are all in the same list.
In the demo: Worlds & room → scroll to Load a map. All the paths →
Everyone joins free. Standard Party Night has three games. A paid Host Pass unlocks five-game event playlists, verified by the server.
Open BlockParty